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Protecting Games: A Security Handbook for Game Developers by Steven Davis

By Steven Davis

Safety features are a serious piece of the sport improvement technique simply because they not just have an effect on the player's skill to securely entry and revel in a online game yet a publisher's skill to benefit from it. conserving video games: a safety guide for online game builders and Publishers presents IT and video game safety pros with the strategies and instruments they should clear up a number of video game defense difficulties, and an knowing of safety ideas that may be utilized to online game initiatives to avoid protection matters. The booklet covers longstanding matters comparable to piracy and dishonest and in addition new matters like playing, privateness, and conserving little ones. defense concerns are addressed on the technical, enterprise, operational, and layout degrees, with either technical and non-technical countermeasures and strategies mentioned. And case reports are offered as realworld examples of the categories of defense matters video games and online game builders face. you could simply bounce to the most important issues which are of curiosity to you, or paintings your manner throughout the booklet. holding video games: a safety instruction manual for online game builders and Publishers makes figuring out and resolving online game safeguard concerns much less intimidating, and offers useful defense options that may be utilized immediately.

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One band, Nine Inch Nails, seems to have found a way around the problem with a strategy that could be duplicated by any game, music, or movie publisher. ” Nine Inch Nails gave away “Ghosts I” for free, had a $5 download version of the entire album, a $10 double CD set, a $75 deluxe edition, and a $300 Ultra Deluxe Limited Edition set19. This last version was limited to 2,500 copies and sold out in three days— earning the band $750,000 and, even after paying for all of the “goodies” (which probably cost $10 to $20 to produce), no doubt yielded a substantial profit.

There are three ways to fight content duplication: U Prevent duplication Detect duplication Use a key that is difficult to duplicate or ignore P REVENTING D UPLICATION Preventing duplication has become a bigger challenge as games have moved to standard physical media and digital distribution. Originally, many games used proprietary distribution technologies (game cartridges) for a number of reasons, including fighting piracy. The only major game platforms that still use proprietary distribution systems are handheld game consoles.

Hackers have come up with programs that convince the game that the disk is present or alter the installation process so that items that aren’t supposed to be installed and stored on the hard drive are. These “NO DISK” hacks are terribly popular to this day, even with legitimate, paying customers. L ICENSE K EYS The license key was developed in parallel with the CD key. This long alphanumeric string allowed the game software to determine whether the user was legitimate or, at least had access to a legitimate game key.

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