By Mattias Arvola
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Additional resources for Shades of use: the dynamics of interaction design for sociable use
The responsibility of the designer is a matter that is open for debate and one could argue whether the engineers in the Manhattan project are to be held responsible for the tragedies of Nagasaki and Hiroshima; if the designers of the Three Mile Island nuclear power plant are responsible for the disaster there, or if designers of Usenet are responsible for the spreading of unwanted material. I believe that they are partly responsible. They provided the resources for action but did not perform the actions.
Use qualities can in addition function as forces in a design pattern, which means that traditional qualitative analysis into categories of use qualities, can work as empirical basis for patterns in CSCW and HCI. Deliberation and consideration of the dynamic characters and use qualities of interactive systems is an essential skill for an interaction designer. Characters and qualities to design for will provide the users with a perspective on their space for actions, which they will modify and reconstruct in-situ through their activities.
I will however use his terms when emphasizing that the framework of phenomenology is used. 1: The basic triangle of mediation. a situation where we act and cannot avoid to act. It is the primarily unreflective state of active engagement directed towards the things that we care about as the world presents itself to us. Our practical artefacts are ready-to-hand for action disappearing into the background of our attention, and becoming transparent as we focus on the objects of care. (Winograd & Flores, 1986; Suchman, 1987; Ehn, 1988; Coyne, 1998) The use of an interactive system is in this thesis seen as engagement in the world by means of our practical artefacts.