Raftul cu initiativa Book Archive

Machine Theory

Theory of Computation: Formal Languages, Automata, and by J. Glenn Brookshear

By J. Glenn Brookshear

Ebook via Brookshear, J. Glenn

Show description

Read Online or Download Theory of Computation: Formal Languages, Automata, and Complexity PDF

Best machine theory books

Digital and Discrete Geometry: Theory and Algorithms

This publication presents finished assurance of the fashionable tools for geometric difficulties within the computing sciences. It additionally covers concurrent subject matters in information sciences together with geometric processing, manifold studying, Google seek, cloud facts, and R-tree for instant networks and BigData. the writer investigates electronic geometry and its similar positive tools in discrete geometry, providing specific equipment and algorithms.

Artificial Intelligence and Symbolic Computation: 12th International Conference, AISC 2014, Seville, Spain, December 11-13, 2014. Proceedings

This ebook constitutes the refereed lawsuits of the twelfth overseas convention on man made Intelligence and Symbolic Computation, AISC 2014, held in Seville, Spain, in December 2014. The 15 complete papers offered including 2 invited papers have been conscientiously reviewed and chosen from 22 submissions.

Statistical Language and Speech Processing: Third International Conference, SLSP 2015, Budapest, Hungary, November 24-26, 2015, Proceedings

This e-book constitutes the refereed court cases of the 3rd overseas convention on Statistical Language and Speech Processing, SLSP 2015, held in Budapest, Hungary, in November 2015. The 26 complete papers awarded including invited talks have been rigorously reviewed and chosen from seventy one submissions.

Additional info for Theory of Computation: Formal Languages, Automata, and Complexity

Example text

That log analysis is not able to detect. The interaction between children was also retrieved with the camera (to see if children played independently or helped each other, or if some child stopped playing to watch his/her partner). In the analysis phase, both video streams were synchronized together with a graphical animated representation of the log file. The complete video-stream composed of the three views (Fig. 11) was used to relate all game events to the degree of fun and the engagement experienced by the groups of children during the game.

Attribute-based neural substrates in posterior temporal cortex for perceiving and knowing about objects. Nat. Neurosci. : The Design of Children’s Technology. : Ethical Research with Children. : Guidelines for usability testing with children. ACM Interact. , Rogers, Y. (2009). Around the table: are multiple-touch surfaces better than single-touch for children’s collaborative interactions? In: 9th International Conference on Computer Supported Collaborative Learning, vol. 1, pp. 335–344. : Use of computer technology to help students with special needs.

The farm game prototype consisted of a virtual 3D farm to be shown on the monitor and a 2D yard to be shown on the table surface. A set of virtual objects was placed in the 3D virtual farm scene and in the 2D table surface yard: plants, animal feeders, a nest, a barn, a bucket, etc. and a virtual farmer character that collected the objects gathered by the animals (Fig. 7). By using a keyboard placed beside the NIKVision table, adult evaluators were able to change the state and appearance of these objects: to pick a strawberry, lay eggs in the nest, give milk, eat, give wool, etc.

Download PDF sample

Rated 4.83 of 5 – based on 47 votes