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Video Games and Creativity by Green, Garo; Kaufman, James C

By Green, Garo; Kaufman, James C

Video video games became an more and more ubiquitous a part of society as a result of proliferation and use of cellular units. Video video games and Creativity explores study at the dating among games and creativity in regards to play, studying, and online game layout. It solutions such questions as:

  • Can games be used to advance or improve creativity?
  • Is there a spot for games within the classroom?
  • What forms of creativity are had to increase video games?

While games should be resources of leisure, the function of games within the lecture room has emerged as an incredible portion of bettering the schooling procedure. The examine and improvement of game-based studying has published the facility of utilizing video games to coach and advertise studying. In parallel, the position and significance of creativity in lifestyle has been pointed out as a needful ability for success.

  • Summarizes learn with regards to creativity and video games
  • Incorporates creativity learn on either online game layout and video game play
  • Discusses actual layout, online game mechanics, coding, and more
  • Investigates how games might motivate artistic challenge solving
  • Highlights purposes of games for tutorial purposes

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1967b). Creativity: Yesterday, today and tomorrow. Journal of Creative Research, 1, 3–14. Guilford, J. P. (1968). Creativity, intelligence and their educational implications. San Diego, CA: Knapp. , Rohani, A. , & Kumar, V. (2010). Relationship between creativity and academic achievement: A study of gender differences. Journal of American Science, 6, 181–190. Harris, J. A. (2004). Measured intelligence, achievement, openness to experience, and creativity. Personality and Individual Differences, 36, 913–929.

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Perspectives on individual differences: Handbook of creativity (pp. 33–50). New York: Plenum Press. , Fehm, H. , & Born, J. (1999). EEG complexity and performance measures of creative thinking. Psychophysiology, 36, 95–104. Mumford, M. D. (2003). Where have we been, where are we going? Taking stock in creativity research. Creativity Research Journal, 15, 107–120. Mumford, M. , & Gustafon, S. B. (1988). Creativity syndrome: Integration, application, and innovation. Psychological Bulletin, 103, 27–43.

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